One of the most important component of our overall strategy is to invest good percentage of our energy into Research & development.
We intend to provide a platform to the industry talent to carry out experiments in the areas of their choice and create innovative products.
Creation of any product entails prolonged research, curiosity and urge to explore new things, or integrate existing things to get something of use
from the exercise. We at Tesarrow love to engage ourselves in such scenario wherein studies from books are being utilized in real life, practical
applications.
Technology streams that interest us for exploration, please see tabs below.
Using our expertise in different areas of technology, coupled with experience with new systems design and implementation, we ensure that an optimal solution is presented to our customers, within reasonable time and cost.
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Machine learning is a subfield of computer science that evolved from the study of pattern recognition and computational learning
theory in artificial intelligence. In 1959, Arthur Samuel defined machine learning as a "Field of study that gives computers the ability
to learn without being explicitly programmed.
Machine learning is a method of data analysis that automates analytical model building. Using algorithms that iteratively learn from data,
machine learning allows computers to find hidden insights without being explicitly programmed where to look.
Tesarrow intends to engage its resources to explore potential in this area to develop useful products.
Augmented and virtual reality have one big thing in common. They both have the remarkable ability to alter our perception of the world.
Where they differ, is the perception of our presence..
Virtual reality is able to transpose the user. In other words, bring us some place else. Through closed visors or goggles, VR blocks
out the room and puts our presence elsewhere.
Putting a VR headset over your eyes will leave you blind to the current world, but will expand your senses with experiences within.
The immersion is actually quite dramatic, with some users reporting feelings of movement as they ascend a staircase or ride a rollercoaster
within the virtual environment.
Augmented reality however, takes our current reality and adds something to it. It does not move us elsewhere. It simply "augments" our
current state of presence, often with clear visors.
Open source software is software in which the source code used to create the program is freely available for the public to view, edit, and
redistribute. Any type of software program can be open source, including operating systems (e.g., Linux), databases (e.g., PostgreSQL),
applications (e.g., OpenOffice.org), games, programming languages (e.g., Python), and communication frameworks like WebRTC, VOIP based programs.
We understand that lots of work is being done by excellent people across the world and is being shared for the benefit of mankind. To further the
processes of exploration, we explore and make use of multiple open-source frameworks/components that are available for use.
Large enterprise solutions when being designed to on cloud infrastructure and that too in a distributed environment, have to be designed with
utmost care and considerations. In the cloud architecture, there are tremendous benefits wherein we apply appropriate design pattern to the solution.
Each and every design patters has its pros and cons and as such we need to come up with a balanced set of deployed patterns at every point of
information interchange flow.
On top of existing design patterns we see a lot of scope for experimentation and exploration in this field
for attaining even better solution architecture designs. And hence we intend to put forth a good amount of time and energy in the field.
With rapid and exponential expansion of data being produced by business systems these days, lots of BIGDATA platforms have come up in the
software industry to tackle this increasingly complicated scenario. It becomes imperative to engage and study the systems to know their
internals and reach at a stage wherein you are able to choose the best-fit solutions for a particular scenario.
In order to assist our customers and users in the process of deploying good Bigdata analytic solutions, we have decided to dig deep into the
specifics of multiple systems and be in a comfortable position to decide better, thereby adding value to overall decision making process.
The term 'Internet of Things' (IoT) and cyber-physical systems (CPS) are broadly used to describe the extension of web and the Internet into
the physical realm, by the inter-connection of distributed embedded devices. Very recently, the Internet has largely been an Internet of people;
the IoT has come up with physical sensors being linked to the Internet, giving rise to an era of whole new range of applications and services.
As an example, if sensors in a home network could communicate with each other and the Internet, they could develop and scenario wherein they could
function in a smart manner. A home heating or cooling system could sense or retrieve weather conditions /forecast and can act efficiently,
provide more comfortable environment. Other scenarios could be betterment in home / premise security, automate regular laborious tasks,
accessibility, energy saving etc.
Tesarrow sees a broad range of applications scope wherein there is a need to explore further and come up with few useful applications.
Tesarrow would be engaging itself in the areas of Computer Vision, Recognition technologies and Motion Control Systems soon. We see a lot of scope of exploration here in this field as well, for developing useful applications.
Research in this area focuses on developing more effective methods for humans to interact with and use computer technology.
HCI draws from computer science, sociology, and psychology to create better interfaces, to improve human-human interactions, and to tailor
computer technology to the needs of an individual or organization.
Research efforts include developing algorithms and interfaces for handheld devices to aid coordination in space and time, and in applying
social science theories from economics and social psychology to the development of community Web sites.